House
This is a final project for Game Engine Programming Fundamentals. Engine backbone was developed with Raylib by the course instructor Greg Anderson. All pixel art drawn by myself and sound assets taken from itch.io.
Controls: Arrow keys for moving. Press A/D for inventory navigation. Press I to inspect inventory items. Click on objects to interact. Press P/N for page turning. Space bar for dialogue skipping and restarting.
Tip: When directed to a new page, in the top right corner, click Fullscreen for better player experience.
Developer: Elise Li





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